Zugara Augmented Reality and Virtual Reality Technology

Zugara has created various technologies for Augmented Reality and Virtual Reality devices and platforms. Our latest IVO technology (shown to the left) is a gesture-based technology to interact with 3D virtual objects in Augmented Reality and Virtual Reality environments. Listed below are additional engines for mobile augmented reality and geolocation, video conferencing platforms and new wearable Augmented Reality devices such as HoloLens.


Zugara's Augmented Reality and Virtual Reality Technologies:

IVO Gesture Engine

IVO Gesture Engine

IVO is a gesture-based engine to position, scale, and animate 3D virtual objects in Augmented Reality and Virtual Reality environments.

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Facial Recognition Engine

Facial Recognition Engine

Our Facial Recognition Engine recognizes expressions and can overlay 2D/3D virtual objects on different facial features.

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Mobile AR Game Engine

Mobile AR Game Engine

Our mobile AR game engine was recently featured in the Hungry Jack’s Protect Your Whopper mobile game.

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Kinect A&C Motion Engine

Our Kinect Avoid and Capture motion engine features fun and innovative motion and gesture based gameplay for players of all ages.

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ZugSTAR

ZugSTAR

ZugSTAR is a video conferencing engine to synchronize and share AR content between multiple video chat participants.

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HoloLens Apps

HoloLens Apps

Zugara was recently selected as an initial HoloLens developers and will be developing HoloLens apps based on our technologies.

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Brands That Have Used Zugara's Augmented Reality and Virtual Reality Technology:



Zugara's Augmented Reality and Virtual Reality Technology Gallery:



Read What Others Are Saying About Zugara's Augmented Reality and Virtual Reality Technology

  • Nestle employed AR development firm Zugara...together, both companies followed overall social media marketing best practices, while managing to incorporate AR in a way that wasn't "scary" or cumbersome. –Econsultancy

  • We mentioned Zugara's neat augmented reality clothes shopping experiment before -- noting how could it could make online shopping by letting you try out virtual clothes.  Well, it's an experiment no more: Online fashion store Tobi has launched it for real.–Kit Eaton, Fast Company

  • She was able to "try on" the dress, using her computer screen as a sort of electronic mirror.  By gesturing, she operated the virtual controls, adjusting the garment's position, color and size, and then photographed herself to show friends.  In the end, she bought the dress: "Seeing it on helped me decide."–Fleur Britten, New York Times

  • Well, if anybody anywhere deserved a patent in this arena, it would be Zugara.  For years now, Zugara has been focused on dressing rooms like a laser beam in a dressing room.–Bruce Sterling, Wired

  • While the primary intention may be practical (a la the effect of horizontal stripes on my torso), I am more interested in the entertaining options. For example, what do I look like in a Barbie lame princess gown? Or a silk kimono? Or a floor length Oscar de la Renta? I may never get to attend the Oscar’s in real life, but I may be able to simulate what I would wear if I did.–Rebecca Grant, VentureBeat

  • Zugara did a great job implementing the Virtual Mirror for the Torero Store at the University of San Diego. Our state-of-the-art store is focused on the customer experience, so this interactive kiosk is a perfect addition.–Marji Drost, University of San Diego

  • We found the use of Zugara's images editor, including the saving of images herewith, extremely quick and simple. The icons such as the magic wand as well as the garment cropping facility are a breeze to work with. Scaling the garments to size using the relevant (male or female) templates are incredibly precise, effective and simple to use.–Kim Resnik, Virtuelle

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