Pokémon Go Players Want More Augmented Reality (SURVEY)

Posted by:

Pokemon Go Augmented Reality

In a previous blog post, we looked at the different areas that contributed to the success of Pokémon Go including the Pokémon brand, geolocation and Augmented Reality. Now a recent survey by Vasona Networks ...

Continue Reading →
0

How Brands And Retailers Are Utilizing Pokémon Go

Posted by:

Ralph's Pokemon Go Augmented Reality Challenge

We wanted to take a look at how brands and retailers are utilizing Pokémon Go to drive in-store Augmented Reality and geolocation engagement with their customers.  For starters, if you’re not aware of Pokémon Go or ...

Continue Reading →
0

New Zugara Computer Vision And Augmented Reality Engines

Posted by:

Zugara Computer Vision and Augmented Reality Technology

We’ve updated our website with a section featuring new Zugara computer vision and Augmented Reality engines. Our Technology page lists the latest engines we have available for Gesture Recognition, Facial Recognition and Mobile Augmented Reality and Geolocation functionality.

IVO GESTURE ...

Continue Reading →
0

Nvidia’s New Eye Tracking Technology For Virtual Reality

Posted by:

Nvidia Virtual Reality

Graphics Company NVIDIA has its Sights on Revolutionizing Virtual Reality

Ingenuity and creativity both traces its roots back to the olden days. Way before Steve Jobs, Bill Gates, and their “friendly” rivalry were born, wise men such as Aristotle and Leonardo Da Vinci contributed ideas that changed the world. History places a spotlight on ...

Continue Reading →
0

Pepsimoji Augmented Reality & Facial Recognition Experience

Posted by:

Love: From Cave To Keyboard Pepsimoji Facial Recognition and Augmented Reality Display Image Zoom

Pepsi recently launched a Pepsimoji Augmented Reality & Facial Recognition Experience. The Love: From Cave to Keyboard Exhibit, Imagined by Pepsi, explores the evolution of communication through the emotional lens of love – from primitive etchings on earthen walls to illustrative hieroglyphics; ...

Continue Reading →
0

Are Virtual Reality Headsets Priced Too High For Average Consumers?

Posted by:

Virtual Reality Headsets

Early data is starting to come in that Virtual Reality Headsets are priced too high for the average consumer. A Context Virtual Reality study focused on European consumers is showing that::

  • 37% of people would prefer paying nothing for a headset
  • 21% would pay under £100 ($129 ...
Continue Reading →
1

Augmented Reality Investment vs. Virtual Reality Investment

Posted by:

CB Insights recently posted figures showing Augmented Reality investment vs. Virtual Reality investment to date. There are multiple charts CB Insights posted that you can view here. I’ve included the 2 most relevant charts embedded below.

Deal-Volume-Yearly-ARvVR

In the first chart, Virtual Reality funding accelerated and took off in 2014. This is not surprising given that Oculus, ...

Continue Reading →
5

Augmented Reality and Virtual Reality Tech From Movies – Fantasy vs. Reality

Posted by:

Differences Between Augmented Reality and Virtual Reality

In a recent Economist article on the differences between Augmented Reality and Virtual Reality, they simplified AR and VR down to a film reference: “If virtual reality is “The Matrix”, then Augmented Reality is “Terminator.”  Though this generalization helps with the broader concepts of AR vs. VR, it doesn’t quite ...

Continue Reading →
2

Augmented Reality and Virtual Reality Accelerating Evolution Of User Interface Interaction

Posted by:

Deloitte recently released it’s 2016 Tech Trends Report which had a section devoted to Augmented Reality, Virtual Reality and the evolution of user interface design and interaction. The report “identifies eight trends that are likely to disrupt businesses in the next 18-24 months – from blockchain to augmented reality, the Internet of Things, socially responsible applications of ...

Continue Reading →
2
Page 4 of 18 «...23456...»