Samsung UK, Ted Baker and Zugara Debut VSS Virtual Dressing Room Tech At RBTE In London

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RBTE Photographer 3

At the Retail Business Technology Expo in London today, Samsung UK and Ted Baker showcased Zugara’s new in-store Virtual Dressing Room Technology called Virtual Style Sense (VSS).  VSS was integrated with Ted Baker apparel in a special Fashion area of Samsung UK’s booth at the RBTE ...

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Samsung, Nordstrom and Zugara Debut Virtual Style Sense Technology at NRF’s Big Show

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Zugara’s 2014 started off with a bang with the recent debut of our new in-store virtual dressing room technology called Virtual Style Sense (VSS).  Partnering with Samsung and Nordstrom, Zugara showcased VSS Virtual Dressing Room technology at the recent National Retail Federation conference in New York.  In short, VSS was a huge hit both in the Samsung booth and with attending retailers. You can read more about the event through Samsung’s peress release Continue Reading →

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Webcam Social Shopper For Kiosks – Now Available

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Over the past few years, we’ve had an increasing amount of inquiries for a Kiosk version of our award-winning Webcam Social Shopper (WSS) software.  Many brands and retailers have requested a version of our software optimized for use at events, OOH displays, conferences and more.

We’re pleased to announce that our WSS For Kiosks platform is now available for licensing.  The WSS For Kiosks software uses Microsoft Kinect and our patented WSS ...

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Augmented Reality – What Marketer’s Need To Know

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This is an op-ed written by Matthew Szymczyk, CEO of Zugara, that was originally published in AdAge on February 28, 2011. The entire article can be found here.  You can also read the full article below:

Augmented reality — that’s just one of the latest marketing catchphrases, right?

The traditional definition of augmented reality, or AR, refers to the overlay of digital information on a live video feed. If you’ve watched an NFL game on TV ...

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Juicy Juice Launches Two Augmented Reality Webcam Games

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We recently launched our second and third Augmented Reality projects for Nestle and thought you might be interested in some of the details. This time we were tasked with concepting and developing two unique advergames for Juicy Juice. Like our first project (for Nesquik), Juicy Juice was interested in creating unique advergames that people can play within their webcams by utilizing their motion to play the game rather than traditional controllers (i.e. the mouse and/or ...

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